-
Full seal eye protection is required (Rubber, Plastic, or Foam), be rated to resist impacts (ANSI Z87 +) and have retention that keeps the goggles/glasses tight to your face. Mesh goggles are not allowed
Age Restrictions:
Ages 15 and under – must wear full-face paintball style mask
Ages 16-17 – must wear full seal goggles and lower mesh or hard plastic that covers the nose and mouth.
Ages 18 and over – can wear just full seal goggles or glasses with retention strap; however full face protection is still recommended.
-
Treat others with respect and dignity as you would like to be shown, this is an amazing combat sport open to a wide range of people. We ask that you play with both Class and Intensity.
No fist fights or physical altercations. This is a one time offense and both parties will be removed.
Always call your hits, whether the bb clips your sleeve or center mass, call your hit even if your feet get hit under a barrier. The only instances where hits do not count are when the bb strikes your gun or ricochets. Though when in doubt assume it is a hit and not a ricochet. If you suspect someone is not following these rules report them to a field marshal.
It shouldn't need to be said, but treat all airsoft weapons like their real steel counterparts and exhibit proper gun safety habits. Guns are to be unloaded, mags out, and safeties engaged when not on the field. If you have a barrel sock please use it while not on the field as well.
No smoking or vaping near buildings.
No alcohol on property.
No unauthorized soliciting, all vendors must be approved by the field owner.
-
Full seal goggles are required. You must have them on when you enter the play area and keep them on until you leave the play area. (No mesh eye wear will be permitted.)
This is an outdoor field, meaning that there will possibly holes, dips, briars, and wildlife. We advise you keep your wits about you and your situation at all times.
All players must check in at the BB Barn with the Check-in sign and have a wrist band before playing. Prior to entering the field all airsoft guns must be brought to the chrono station to be checked.
All weapons must be checked at the chrono station each game day. No exceptions
HPA powered weapons will be tournament locked at chrono and tagged with the PSI used during chrono. If you are found to be without a lock in play, you will be chrono-ed on the spot and if found in violation, may be asked to leave.
Croc's will not be allowed on the field. This goes for all other slip-on style shoes as well. Proper footwear shall consist of either boots or athletic shoes.
The building called the "Butcher Shop" (has a sign on the front) is not to be entered. Anyone found entering the building may be asked to leave.
The central building "The Crack House" has an elevated platform in which only ref's are allowed to use. Do not climb up onto it or under it at any point during game play.
The tower building on either side of the town has a TWO person limit on the top floor to ensure everyone's safety while using them.
Moving of objects on the field is prohibited. Players found doing so may be asked to leave the field and asked to sit out the next game.
10ft defenseless bang rule. If you have a ready firearm (shouldered and aimed) at a defenseless opponent within ten feet, you may call either bang, shoot or surrender. This is a courtesy kill for said defenseless player. If players are face to face and both are at the ready, they can still fight it out or decline the courtesy kill.
Dead men do not talk.
No Pyro or smoke grenades allowed, green gas and spring powered grenades are ok.
No Blind Fire. You must always look down the sights of your weapon.
-
Rifleman Class:
Weapons are limited to semi-auto fire only
1.55j maximum output
No minimum engagement distance
Sub Machine Gun:
Pistol caliber or registered SMG with a branch of military.
Weapon is allowed to fire in full auto.
1.25j maximum output
50ft minimum engagement distance when using full auto
Machine Gun Class:
Gun must be registered as LMG, MMG, or HMG with a branch of military
Allowed to fire in Full-Auto mode
1.85j maximum output
75ft minimum engagement distance
SIDEARM IS REQUIRED FOR THIS CLASS
Designated Marksman Class:
Weapon must incapable of Full-Auto fire
1.88j maximum output
75ft minimum engagement distance
SIDEARM IS REQUIRED FOR THIS CLASS
Bolt-action Sniper Class:
Bolt-Action guns or rifle registered as a Sniper role weapon with a branch of military
2.5j maximum output
.49g maximum bb weight
100ft minimum engagement distance
SIDEARM IS REQUIRED FOR THIS CLASS
Pistols and Shotguns:
May not exceed 1.25j
Riot Shields
Strictly Prohibited.